In Defense Of Short Games
There are a few things that seem to irk many gamers, and they’ll take their time to rake a game over the coals if those games irk them enough. Among these common complaints, you’ll find things like “locked at 30 fps,” “can’t rebind the controls,” and, of course, “Too short.” It is true that, sometimes, a game can be too short. I remember being extremely frustrated that Star Wars: The Force Unleashed II clocked in at less than five hours, and failed to have any meaningful progression of skills or plot in that time....