Do you enjoy playing Legend of Zelda and Diablo?

Did you answer yes to those questions?

If you did, Overture is the game for you. 

I had the opportunity to talk with the Daniel Doan and Raghav Mathur who are the director and producer of Overture about the inspirations for the game and which 5 words best describes their dungeon exploring and enemy slaying adventure.

Joey Marrazzo: Overture has 24 character classes. How do you come up with each class and how is it better to give the player more choices than force them to play as a single character?

 

Raghav Mathur: Letting players try a variety of characters really helps players bring out their strongest play-style. Some people might be super adept with a short-range melee hero, whereas others may play more successfully as an archer.

 

JM: A lot of independent developers choose to have their games showcased in the classic 8bit or 16bit graphics format, why do you think that is and why is Overture one of those games?

 JM: What made you want to create a rogue-like dungeon exploring, horde slaying type of game?

RM: Overture also harks back to retro classics of the past, like old Zelda titles. The graphical similarities really help players relate to the game and feel as though they are taking a trip down memory lane.

 

RM: We’re both big fans of the Zelda and Diablo series, and we love a good roguelike action challenge. Overture was something that we created having the vision of “Making a game that we ourselves would like to play” in our heads.

JM: This game started out as a Kickstarter. Do you believe Kickstarter is a great way for independent developers to raise the money they need? And is there any pressure to have the game be successful and not one of the many Kickstarters that may have failed to deliver on their initial promise?

 JM: When creating a game like Overture, it must be a little difficult putting together all the pieces and making sure that this is what you want it to be. When you would hit a wall in the creating process, were there any games or other types of media that would inspire you and give you ideas that would make the game better?

 

RM: If we ever hit a wall we’d often turn to the games that inspired us to begin with, and sit down and play them. We’d bounce around ideas based on what we liked and didn’t like from those titles.

 JM: If you had to sell Overture to the players with only 5 words, what would they be?

Thank you to Daniel and Raghav for taking the time to talk to me about Overture. If you enjoy exploring dungeons, slaying monsters and kicking ass, you should go buy Overture. It is available now on Steam for only $5. 

RM: Kick ass and slay monsters.