Sombr Studio’s first game, Invisigun Heroes is a retro-style multiplayer battle arena where everyone is invisible. Up to 4 players can battle it out as any one of the 8 different playable characters; each with their own special abilities. There is a total of 50 maps divided among the 5 planets that players can face off in. Five game modes have been revealed so far, and each mode has conditions that can be customized to bring even more variety to matches.

 

The game is on Kickstarter with over 800 supporters, with a $32,000 goal to reach by February 19th. The majority of the game was funded by the project’s lead programmer, designer, and audio engineer, Shadi Muklashy.

After Sombr Studio’s appearance at PAX South (and reading the amazing backstory on Sombr Studio’s website), I was eager to get some more information about the upcoming Kickstarter that had a crowd at the booth throughout the event.

Douglas A. Skinner (DS): So tell us a little bit about the beginnings of Sombr Studios. What motivated this 3-man studio to create Invisigun Heroes?

DS: Where did the idea of Invisigun come from?

DS: This was your first PAX South and the booth always had a crowd throughout the event. What did you learn at PAX South that could further help the development of the game?

DS: What is the biggest hurdle for the game currently?

We asked Shadi about the Invisigun Universe:

DS: How will you explain the motivations and backstory for these heroes?

DS: Will there be a campaign? If there is a campaign, how will it tie into the multiplayer component?

 

Check out the Invisigun Heroes Kickstarter page or Sombr Studio’s website for more information. You can also follow Shadi Muklashy on Twitter @shadiradio.

 All images are from Sombr Studio and Invisigun Heroes Kickstarter Page.