We discuss the game’s ultimate goal, features, setting and locations, backstory and much more. Beyond Despair is an open-world multiplayer survival horror game scheduled for release on Steam Early Access in January 2017. The player takes on the role of a volunteer who is sent to an island to find the missing former head of the New Light Corporation, Victor Ognin.

On the island, however, are monstrous creatures, dangerous anomalies, strange global events and of course, other survivors. Will you survive long enough to find Ognin or will you become the next meal of the islands many hungry monsters?

GameSkinny: What is the ultimate goal of the player in Beyond Despair?

GS: How big will the island the game takes place in be?

Also, there are alternative goals like side quests and the main story. These are very important for us and we are working hard to make them interesting for all players. We want to give players different routes and ways to play.

GS: What kind of locations can the player expect to experience on their travels?

GS: With Beyond Despair being open world will players be able to interact and trade with NPCs?

GS: Will there be missions and side missions for the player to embark on?

GS: One feature you are yet to showcase is combat. How will the combat come into play in Beyond Despair?

GS: So far I have seen a Mauser as one of the weapons for the game on Twitter. What other weapons can players expect to see?

GS: Will Beyond Despair be combat heavy or will it be more about picking your fights carefully?

GS: Will there be online multiplayer? If so how will it play?

GS: Could you talk a bit about the backstory of the game?

GS: Will there be a crafting mechanic in the game, if so how will it work and how complex will it be?

Player character is a volunteer who was sent as part of the recon team on the island to look for clues about the events from the past and to find information about Victor Ognin.

GS: You have an example of the soundtrack on your Indie DB page. A wonderful slow, horrifying atmospheric piece of music by Dmitry Camros Fedorov. Is this the aim for the soundtrack or will there be various forms of different tracks?

GS: You have plenty of monsters and strange creatures showcased on your Indie DB page. Is that all of them or do you have other horrors in store for the player?

Several more unannounced creatures are also in plans for later versions of the game.

Beyond Despair is looking to becoming a most promising survival horror title. With a vast island full of wonderful locations, bizarre creatures, an interesting story and a wonderful atmosphere, it is a title I am most excited to see materialize.

GameSkinny wishes Nick and his team at PixelMate the best of luck the game’s development and look forward to hearing more about it as it progresses.

If you would like to find out more about Beyond Despair you can check out their Indie DB page or follow them on Twitter for all the latest news.

Image Source: All screenshots were provided by Nick Romanov for the purpose of this interview.